:CAM_5
thread 'CAM'
wait 0
if and
Player.Defined($PLAYER_CHAR)
not Actor.Dead($PLAYER_ACTOR)
not wasted_or_busted
not Actor.Driving($PLAYER_ACTOR)
0@ = 304529
&0(0@,1i) == 0x00FF0000
else_jump @CAM_5
ааа у меня это есть а я имею ввиду клео скрипк какойнибудь чтоб не врубать прогу а сразу в игре вид был вот мой скрипт нужно сделать в cs а я не знаю как можт какой скриптер сделал бы и выложил?
у меня есть вот такая шняжка вид от первого лица
:CAM_5
thread 'CAM'
wait 0
if and
Player.Defined($PLAYER_CHAR)
not Actor.Dead($PLAYER_ACTOR)
not wasted_or_busted
not Actor.Driving($PLAYER_ACTOR)
0@ = 304529
&0(0@,1i) == 0x00FF0000
else_jump @CAM_5
:CAM2
thread 'CAM2'
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 0.7
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 0.6
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 0.7
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 0.6
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 0.7
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 0.6
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 0.7
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 0.6
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 0.7
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 0.6
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
if
0597: not actor $PLAYER_ACTOR crouching
jf @CAM3
if and
Player.Defined($PLAYER_CHAR)
not Actor.Dead($PLAYER_ACTOR)
not wasted_or_busted
not Actor.Driving($PLAYER_ACTOR)
0@ = 304529
&0(0@,1i) == 0x00FF0000
else_jump @CAM2
0930: lock_camera_position 0
Camera.Restore_WithJumpCut
jump @CAM_5
:CAM3
thread 'CAM3'
wait 0
if
0597: actor $PLAYER_ACTOR crouching
jf @CAM2
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 -0.0
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 -0.157
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 -0.0
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 -0.157
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 -0.0
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 -0.157
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 -0.0
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 -0.157
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
wait 0
04C4: store_coords_to $XC $YC $ZC from_actor $PLAYER_ACTOR with_offset 0.0 0.3 -0.0
04C4: store_coords_to $XC1 $YC1 $ZC1 from_actor $PLAYER_ACTOR with_offset 0.0 0.8 -0.157
0930: lock_camera_position 1
0936: set_camera $XC $YC $ZC position_to $XC $YC $ZC time 10 drop_mode 1
if
0597: actor $PLAYER_ACTOR crouching
jf @CAM2
if and
Player.Defined($PLAYER_CHAR)
not Actor.Dead($PLAYER_ACTOR)
not wasted_or_busted
not Actor.Driving($PLAYER_ACTOR)
0@ = 304529
&0(0@,1i) == 0x00FF0000
else_jump @CAM3
0930: lock_camera_position 0
Camera.Restore_WithJumpCut
jump @CAM_5
как мне сделать из нее файл cs или прописать в main ?подскажите плиз