GTA.ru > GTA IV > Файлы > GTA 4 "C++ Script Hook v0.5.0" GTA 4 "C++ Script Hook v0.5.0"
Supports GTAIV 1.0.6.0 and EFLC 1.1.1.0.
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Development Info This one is for all you coders out there (hopefully, there's still a lot of you)... This module will let you create a custom script thread in C++ and have GTAIV process it along with its real scripts threads. Additionally, a type-safe manner to access native functions in GTAIV is provided. Currently headers and a compiled dynamic library (DLL) is provided. Some very naive samples are provided as well. This is meant to be a base to build on top of. Feel free to contribute your own samples! ############################################## Whats New in 0.5.0 - Added support for GTAIV 1.0.6.0 and EFLC 1.1.1.0. - Enabled MP on all unranked modes, however your multiplayer session will be isolated from people not using mods. - Fixed bug with text flickering when using ScriptThread/NativeFiberThread - Fixed bug with crashing when going in/out of video editor Whats New in 0.4.0 - Added support for GTAIV 1.0.4 (Patch #5) - New programming model replaces NativeThread and NativeFiberThread with ScriptThread - A lot of performance enhancements, including: ---- Natives are now directly invoked using the native hash and not the name ---- "SpeedyInvoke" which dynamically rewrites parts of your compiled code to prevent repeated lookups of natives (only enabled for Release builds) - Rewrote thread/service loading and now has better detection for when new game sessions start. - Some minor bugs fixed Whats New in 0.3.0 - New extensible services framework providing the following services currently: ---- D3DHook: Direct3D Device Hooking ---- Config: Configuration (ini and xml) ---- KeyboardHook: Keyboard hook to recieve events of key presses ---- Menu: A simple yet effective menu creation framework - New "Speedo" sample demonstrating the use of services - Added DevLoader which is an ASI loader with some development features such as module unload/reload. - Improved thread hooking into the game -- less chances of crashing while hooking now (not that it crashed before). - Added ability to unregister threads that were registered - Added support for starting threads on demand - Changed a lot of non-important log messages from Info to Debug - Few internal bug fixes. Whats New in 0.2.6 - Added support for GTAIV 1.0.4 - Support for Multiplayer when in LAN (any mode), or Online (Freeroam or Party mode only) - Added a fix for world Z calculation for the Teleport sample in SampleCustomFiber Whats New in 0.2.5 - Added support for GTAIV 1.0.3 - ScriptHook is now a DLL that can be updated independently of the mods that use it. - Improved detection/hooking of scripts into the game engine - Fixed invocation of natives that have Vector3* parameter types - Fixed GetGlobalAddress/GetGlobalValue/SetGlobalValue for accessing Global variables - Merged some of the Scripting native contributions back into the source (937 natives now available) - A number of internal bug fixes - ScriptHook is disabled for online play (currently its disabled regardless of which mode you play in or even Live/LAN, but this might change in the future) Credits - listener for some of the REing and natives mapping - Seeman for some of the Natives documentation - Reconsider for being my guinea pig on IRC during early development - HazardX for some cleaned up natives - sjaak327 for a lot of help with testing - All of you guys PMing and emailing me and making me find the time to work on this :) - Last but not least, you (yes, you!) for creating (assuming that you will be creating) wonderful mods for this game. Thanks guys! Форум игры (1197 тем, 184520 сообщений) |
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