GTA 4 "C++ Script Hook v0.5.0"

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Количество скачиваний: 6301
Дата добавления: 17 апреля 2010 в 23:32
Добавил: M1KE24
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Supports GTAIV 1.0.6.0 and EFLC 1.1.1.0.



Development Info



This one is for all you coders out there (hopefully, there's still a lot of you)...



This module will let you create a custom script thread in C++ and have GTAIV process it along with its real scripts threads. Additionally, a type-safe manner to access native functions in GTAIV is provided.



Currently headers and a compiled dynamic library (DLL) is provided. Some very naive samples are provided as well. This is meant to be a base to build on top of. Feel free to contribute your own samples!



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Whats New in 0.5.0



- Added support for GTAIV 1.0.6.0 and EFLC 1.1.1.0.

- Enabled MP on all unranked modes, however your multiplayer session will be isolated from people not using mods.

- Fixed bug with text flickering when using ScriptThread/NativeFiberThread

- Fixed bug with crashing when going in/out of video editor



Whats New in 0.4.0



- Added support for GTAIV 1.0.4 (Patch #5)

- New programming model replaces NativeThread and NativeFiberThread with ScriptThread

- A lot of performance enhancements, including:

---- Natives are now directly invoked using the native hash and not the name

---- "SpeedyInvoke" which dynamically rewrites parts of your compiled code to prevent repeated lookups of natives (only enabled for Release builds)

- Rewrote thread/service loading and now has better detection for when new game sessions start.

- Some minor bugs fixed



Whats New in 0.3.0



- New extensible services framework providing the following services currently:

---- D3DHook: Direct3D Device Hooking

---- Config: Configuration (ini and xml)

---- KeyboardHook: Keyboard hook to recieve events of key presses

---- Menu: A simple yet effective menu creation framework

- New "Speedo" sample demonstrating the use of services

- Added DevLoader which is an ASI loader with some development features such as module unload/reload.

- Improved thread hooking into the game -- less chances of crashing while hooking now (not that it crashed before).

- Added ability to unregister threads that were registered

- Added support for starting threads on demand

- Changed a lot of non-important log messages from Info to Debug

- Few internal bug fixes.



Whats New in 0.2.6



- Added support for GTAIV 1.0.4

- Support for Multiplayer when in LAN (any mode), or Online (Freeroam or Party mode only)

- Added a fix for world Z calculation for the Teleport sample in SampleCustomFiber



Whats New in 0.2.5



- Added support for GTAIV 1.0.3

- ScriptHook is now a DLL that can be updated independently of the mods that use it.

- Improved detection/hooking of scripts into the game engine

- Fixed invocation of natives that have Vector3* parameter types

- Fixed GetGlobalAddress/GetGlobalValue/SetGlobalValue for accessing Global variables

- Merged some of the Scripting native contributions back into the source (937 natives now available)

- A number of internal bug fixes

- ScriptHook is disabled for online play (currently its disabled regardless of which mode you play in or even Live/LAN, but this might change in the future)



Credits



- listener for some of the REing and natives mapping

- Seeman for some of the Natives documentation

- Reconsider for being my guinea pig on IRC during early development

- HazardX for some cleaned up natives

- sjaak327 for a lot of help with testing

- All of you guys PMing and emailing me and making me find the time to work on this :)

- Last but not least, you (yes, you!) for creating (assuming that you will be creating) wonderful mods for this game.



Thanks guys!
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